Hand of the Spider
Fullscreen Mode is recommended! Be aware that graphics may not display properly if not played in fullscreen mode.
Prototype for some sort of deckbuilding roguelike, featuring bugs!
Controls:
Click on or drag cards from your hand to use them. Attack the enemies and reduce their health to zero to defeat them. Use blocking cards to avoid taking damage when the enemy plans to attack.
Map controls:
Click on a tile in front of you on the map to move to it. Hover over a tile to see what it might do.
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Defeat the enemies without dying and reach the end of the map to win.
Most sound effects from Zapsplat.com
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Amber Evans |
Genre | Card Game |
Made with | LMMS, Construct, Audacity |
Tags | deckbuilder, Deck Building, Roguelike, Short |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Comments
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Cute!
as someone said before me, right now it is just STS with a different setting. I like the HK references and the artstyle, but I think you need to switch it up a little bit more, to make it its own thing.
I feel the combat is very slow, card animations are pretty long, like I have to wait a lot to be able to play my cards. I really liked the enemy animations, however borrowing all the mechanics from STS and not adding anything to it (except for the one/battle usage items) I feel like this is not enough to keep me interested.
Good job for getting so far, the question is if you have more ideas?
Thank you for the feedback! Looking back, I definitely do think I could've done more to make the mechanics more unique, and if I do decide to expand this into a full game at some point, I'll definitely try to make it stand out some more. I have a couple of ideas already, perhaps expanding the item system and making it a bigger part of the gameplay, adding cards that can interact with items and items that can interact with cards, maybe enemies that can interact with your items too.
The feedback on the gameplay speed is very helpful too! If I make this into a full game, I'll be sure to speed up some of the animations or add a setting to speed them up somewhere in the game.
Awesome game! Really impressive art, animation and overall polish for a prototype! The gameplay is basically Slay the Spire, which is cool because I love that game. However, I wish it would innovate more on the formula and do at least some small aspect differently. Otherwise why not call it Slay the Spider? :D
Overall great work, I hope there's going to be an update!
So excited for the full version / more characters!
The game's really fun! I would love to see a full version of this. My only suggestion is to make the weaken mechanic a little stronger (or increase it's value for some of the cards) because it isn't very effective.
Bro this shit fire as hell! I cant wait for the finished version!
amazing art and fun game play, only recommendation is to increase the length of the gam